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. . . much
of the ATP-funded technology
has been adapted to three CD-ROMs
(The Dissectable Human, The Dynamic Human, and
CardioViewer 3D)
and two medical books . . .
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the company
had 20 employees. By the end of 1997 it had 400 employees, and
near the end of 1998 it had more than 900. Total revenues in 1992
were $1 million. By 1994 they had grown to $5.5 million, and in
1996 they were $20.4 million. By 1997, after accounting for mergers,
revenues had grown to $49.7 million.
EAI reports that the ATP project was a huge part of this commercial
success. This cost sharing enabled us to assemble technology,
said Dr. Martin Vanderploeg, EAI executive vice-president, in
1994 during the ATP project. The award was a major event
that launched us into this growth phase, he added. In 1994,
EAIs total expenditures on research and development were
$869,000, and in that year it received $564,000 from its ATP grant,
about 65 percent of its total research and development budget.
When it applied for the ATP grant in 1991, EAIs only revenues
were from consulting fees for providing support in court cases,
and it had no software products on the market. By 1997, it was
no longer reporting this line of business separately, and its
computer animation software products had become its major activity.
The company has since its inception sought to exploit synergies
among all its technological assets, continually seeking ways for
the companys product lines to benefit from and build upon
each other. For instance, it utilizes its 3D visualization software
products internally, to improve its ability to deliver high-quality,
interactive animation software products, such as CD-ROM medical
education products, in a timely manner. But the flow of technology
works in the other direction as well, according to company publications,
because it is continuously modifying and enhancing the 3D visualization
software as it develops new interactive software products.
Awards for
Technical Achievements Roll In
EAI began to receive awards for its technical achievements in 1994.
In that year, it received the Smithsonian Award from Computerworld
magazine for the use of information technology in the field of medicine.
The next year, it received the Award of Excellence in Animation
from the Association of Medical Illustrators, and was a finalist,
together with Walt Disney Studios, in
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